This is part 2 of the previous post. I'd like the comments in that post to be about the game's themes. In the comments for this post, I'd like to hear anything else you have to say about the game. Was it interesting? Did it bore you? Is it dragging down the XBLCG channel? Do you want to see more 360 games trying to do things that are unusual and experimental?
Once again, a big thank you to anyone who took the time to play Time Flows, But Does Not Return, and an even bigger thank you to anyone who thought it was worth paying for.
Showing posts with label release. Show all posts
Showing posts with label release. Show all posts
Tuesday, April 21, 2009
Time Flows - Thematic Discussion
Time Flows, But Does Not Return is just about through peer review, so I thought I'd get a post up before it goes live in case I'm not around when it happens. I'd like to split this up into two parts, so I'll make two posts.
First, if you've taken the time to play my game, thanks! And if you thought it was good enough to warrant purchasing, thanks even more! If at all possible, I'd like comments in response to this post to be about the themes and ideas of the game. What have your experiences with these themes been? How does the game interact with those themes (if it does)? What did the game make you feel?
I'm really hoping that after people have played this game, they want to talk about it. That, more than sales figures, is what I would consider a success. So if you've played the game, and it's made you think about its themes in some way, please, share your thoughts here!
First, if you've taken the time to play my game, thanks! And if you thought it was good enough to warrant purchasing, thanks even more! If at all possible, I'd like comments in response to this post to be about the themes and ideas of the game. What have your experiences with these themes been? How does the game interact with those themes (if it does)? What did the game make you feel?
I'm really hoping that after people have played this game, they want to talk about it. That, more than sales figures, is what I would consider a success. So if you've played the game, and it's made you think about its themes in some way, please, share your thoughts here!
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